Just How Realistic Is FSX?
1. Introduction
2. Flight
3. Scenery
4. Animations
5.
Planes
6. Air Traffic Control
7. Conclusion
1. Introduction
2. Flight
3. Scenery
4. Animations
5.
Planes
6. Air Traffic Control
7. Conclusion
Overall, FSX is realistic in some areas, but in others, is not. With most simulators, you will get the same realism except for the graphics. In some simulators, the graphics will be better, but the controls and general idea of flight
would be the same. In FSX, the flight is pretty good. The scenery can be improved (and it is with FS2020, the newer version). Animations are pretty good except that it is not responsive to change around it. The plane selection
is good, and all planes perform close to how they do in real life. ATC can definetely be improved. But, FSX is a long outdated project that won't be updated again. If you want a better experience, look to X-Plane or MFS2020. If
you are looking to buy FSX, take what you can from here and compare it to other simulators you might buy.
Flight in FSX is... almost there. There are realism settings that you can adjust. On the most realistic mode, you get more realism, including a torque effect for the Cessna 172. On easy mode, however, there is no torque
effect (plane yawing because of engine). The flight components are pretty realistic, for the basics. If you want realism, go for the Hard mode (realism setting). Flight controls are basically the same as real life. However, engine
sounds are not very realistic either way. A lot of functionality is taken out from some cockpits (such as fuel dumping, fire suppression, etc). Overall, it is a good place to practice and get the feel for the basics of aviation, however
it should not be relied on. Some functionality in the simulator can be different from real life.
Scenery
As many people know, the scenery in FSX is not that good. It is a good start, but without any add-on scenery, the world will not look very nice.
As you can see from the image, the scenery is mesh scenery. It is not all that good, but you can improve it with add-ons. Since this simulator is old, many airports are outdated, so current
airport diagrams and charts might not match the FSX airport layout. There are some settings for realism (and scenery), including, but not limited to, buildings, traffic, aircraft detail, etc. Even with everything turned all the way
up, the simulator still can't compete with some top-notch simulators out there such as X-Plane. If you want up-to-date airports and realistic scenery, go with a newer simulator.
Animations in FSX are... interesting. There is traffic (including airport traffic such as fuel trucks, pushback trucks, and even fire trucks, cars on highways, and boats) in most areas of the simulator. In an
airport, you can find some of these:
Fire Trucks
Pushback Trucks
Fuel Trucks
Baggage Carts
Other Traffic
You can also find cars, boats, and other traffic not mentioned here. There are even seagulls. Many animations
(for vehichles) are consistent and do not adjust to much. If you go in front of a car, the car will go right through you as if nothing happened. Much of FSX does not adjust to things such as weather or other traffic.
Planes
The selection of planes in FSX is decent. It has a rather large selection, including GA Aircraft, Commercial aircraft (ranging from regional CRJs to international 747s), fighter aircraft, stunt aircraft, gliders,
and helicopters. The aircraft include:
Trike Ultralight
Piper Cub
Beechcraft Baron 58
Beechcraft King Air 350
Cessna 172
EH101
Bell 206B
Robinson Beta II
P-51
Maule Orion
De Havilland DHC-2
Airbus
A321
CRJ700
Boeing 737-800
Boeing 747-400
Boeing FA-18
Learjet 45
DG-808
Extra 300S
Grumman Goose
Mooney Bravo
All these aircraft work pretty well. You might spot another plane such as a Dash 8, but the
plane cannot be controlled by a player. The selection of planes should be more than enough to start someone off, but if you want to go more realistic, there are many good freeware and payware options out there for add on planes, scenery,
and other objects. The default planes aren't bad, but you can get much better planes with payware add-ons.
Air Traffic Control
Air Traffic Control in FSX is realistic to an extent. The communications are enough to get the point of ATC across to the user of the flight simulator, however, should not be used in the real aviation
world. When a player files an IFR flight plan, they will not be given any SIDs or STARs to fly in or out of an airport. Instead, AI air traffic control will guide the player and other AI traffic via radio vectors from the departing
airport to the arriving airport. FSX does have some built in waypoints, enough to program in a SID to a GPS, but ATC will not automatically give you a SID or STAR by default. Another thing that can be off are procedures for helicopters.
Helicopters (there are three built in to FSX) will be treated the same as an actual plane. You will usually not be directed to a helipad and ATC in FSX will expect you to taxi without leaving the ground. Voices in FSX are pre-programmed,
but so are all other simulators that don't actively have a team of real humans doing ATC. The selection for voices is okay, but it's not a very wide selection. Voices for air traffic controllers and AI traffic are randomized from the
voices that you don't use. The voice that you use will only be used by you and no controller or AI aircraft in FSX will use it.
ATC in FSX is similar to the real world, except for (like I mentioned) SIDs and STARs and a few other
limitations. ATC does talk very slow, and things can slow down if there are more than three other AI aircraft on the frequency. ATC does do frequent handoffs, however, so the communications are never really congested.
Conclusion
Happy flying!